Baccarat

Baccarat Players acquire 2 cards all, and neighboring to 9  wins. If the initial 2 cards treated entirety 8 or 9 that is acknowledged as a "Natural" and wins without delay, except another baccarat player also has a normal, which of itinerary makes it a Tie. If no naturals area strained, supplementary cards are dealt.


Rule Details:

  • For Player
    • If Player have Narural 8 or 9 points, no more cards will be drawn for either side.
    • If the player's total is less than or equal to 5 the player's hand draws a third card.
    • If Player's total is 6 or 7 then no more card will be drawn.
  • For Banker
    • If Banker have Natural 8 or 9 points, no more cards will be drawn for either side.
    • If the banker total is 2 or less then banker draws a card, regardless of what the players third card is.
    • If the banker total is 3 then the banker draws a third card unless the players third card was an 8.
    • If the banker total is 4 then the banker draws a third card unless the players third card was a 0, 1, 8, or 9.
    • If the banker total is 5 then the banker draws a third card if the players third card was 4, 5, 6, or 7.
    • If the banker total is 6 then the banker draws a third card if the players third card was a 6 or 7.
    • If the banker total is 7 then the banker stands.
    • Big bets win when 1 or 2 supplementary card is needed. Total 5 or 6 cards.

Bet type Payout
Banker Pays 1 to 1, unless Banker win on 6 points which pays only 50%, if it is Super 6 table.
Pays 0.95 to 1 if it is a commission table
PLAYER 1 to 1
TIE 8 to 1
Banker Pair 11 to 1
Player Pair 11 to 1
Big 1 To 0.54
Small 1 to 1.5


Rules:

  • Cards must be Burnt on every new shoe. The first card face value will determine how many cards will be burnt.
  • The shoe will be considered invalid if the dealer forgets to burn cards. A new shoe will be replaced under this situation.
  • 1 Card will be burn in between every hand.
  • When dealer pulls out a card without needing to draw, that card will be consider the next burn card for the next hand. Win/loss of current hand will be base on normal gaming rules; the result will not be affected.
  • When dealer pulls out 2 cards without needing to draw, under the supervision of the floor supervisor, the first card will be considered the next burn card and the second card will be the first card for Player side.
  • If the dealer accidentally pulls out 2 cards during the dealing process, under the supervision of the floor supervisor, the upper card will be considered the 1st card, the lower card will be considered 2nd card. Results will not be affected.
  • If the dealer accidentally pulls out 3 cards during the dealing process, under the supervision of the floor supervisor, the upper card will be considered the 1st card, the middle card will be considered as 2nd card, the lower card will be considered as 3rd card. Results will not be affected.
  • If dealer wrongfully place the order of the first 4 cards on the Banker and Player, the supervisor will correct it immediately, and the results will not be affected.

Dragon Tiger

Dragon & Tiger is a game that bets who has the higher points of card.


Game Instructions:

  • Player will place their bet at their choices from "Dragon" or "Tiger" or "Tie".
  • Dealer will distribute one card, each at "Dragon" & "Tiger".
  • To determine the winner, the one ("Dragon" or "Tiger") who has the highest points will be the winner. If the "Dragon" & "Tiger" got the same points, it is a "TIE" game (regardless of the suit).
  • K is the highest point & A is the lowest point.
  • K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
  • Win 1:1 Tie 1:8
  • No matter "Dragon" or "Tiger" win, there will be no commission charge on either side. However, if there was a "Tie", the bet amounts on "Dragon" or "Tiger" will be deducted by 50% as commission charge. The remained balance will be returned to all "Dragon" and "Tiger" players.

Sicbo

Small

Win when the total points of the three dice is between 4 and 10.

Big

Win when the total points of the three dice is between 11 and 17.

Single number bet

Single number bet on a selected number. Win if selected number come out

Specific Triple

To win a Specific Triple bet, all three of the dice must show the Specific Triple you selected.

Any Triple

To win the Any Triple bet, all three of the dice must show the same number, but it can any same possible numbers.

Specific Total

To win a Specific Total bet, all three of the dice must add up to the Specific Total you select.

Specific Double

To win a Specific Double bet, two of the three dice must show the Double you select.

Pair Match

Two of the three dice must show the pair selected.

Pay Table:

  • Bet Type Payout
    Small Bet (4-10) 1:1
    Big Bet (11-17) 1:1
    Number Bet
    Numbers - Single
    Numbers - Double
    Numbers - Triple

    1:1
    2:1
    3:1
    Specific Triple 150:1
    Any Triple 24:1
    Total Number Bets
    Total = 4
    Total = 5
    Total = 6
    Total = 7
    Total = 8
    Total = 9
    Total = 10
    Total = 11
    Total = 12
    Total = 13
    Total = 14
    Total = 15
    Total = 16
    Total = 17

    50:1
    18:1
    14:1
    12:1
    8:1
    6:1
    6:1
    6:1
    6:1
    8:1
    12:1
    14:1
    18:1
    50:1
    Specific Double 8:1
    Pair Match 5:1


Any Triple Rules

Both Small Bets and Big Bets lose when the result is Any Triple.

Cocked Dice Rule

If any of the dice is not lying flat or any dice overlap another dice after the dice have been tumbled we called it cocked dice,dealer would reactivate the dice tumbler 1 time.cIn case of such situation occurred, no placed wager can be withdrawn or cancelled.

Roulette

Roulette was first played in France back in the 17th century. It is now one of the most popular European gambling games and Monte Carlo in Monaco is a well known and famous casino centre for playing roulette.


Roulette straight-up bet

Roulette straight-up bet or single number bet. Pays 35 to 1

Roulette split bet

A two-number bet, called split bet. Pays 17 to 1. (Place bet on the line between 2 numbers)

Roulette street bet

A three-number bet, called street bet, pays 11 to 1.

Roulette square bet

A four-number bet, called Square bet and corner bet. Pays 8 to 1

Roulette Line bets

Six numbers bet Line Bet. Pays 5 to 1

Roulette Low or High Bet

1 to 18 = Low and 19 to 36 = High. Pays 1 to 1.

Roulette Black or Red

Black or Red bet. Pays 1 to 1

Roulette Odd or Even

Odd and Even bet. Pays 1 to 1

Roulette Collum Bet

12 number bets. The above example is the 3rd collum. Pays 2 to 1

Roulette Dozens Bet

Another 12 number bet. The above example is 1st Dozen. Pays 2 to 1

0 is neither Black or Red, Odd or Even, Low or High, Dozen and Collum therefore if 0 is the winning number then all outside bets lose.

Xocdia

The chips are placed onto the plate and covered with the cup and set onto a table. The plate is picked up by a dealer a few inches from the table and shaken while covered. Players will take time to place a wager on several bet choices.


Those bets are:

 
○○○○ 4 White
○○○● 3 White, 1 Red
○●●● 1 White, 3 Red
●●●● 4 Red
Either 4 White, 2 White And 2 Red, Or 4 Red EVEN
Either 3 White And 1 Red Or 1 White And 3 Red ODD

  • After the betting period, the cup is removed revealing the number or red chips and the number of white chips.
  • Winning bet amounts are calculated according to the following odds:

Bet type Payout
4 White 10.50
4 Red 10.50
1 White, 3 Red 3.50
3 White, 1 Red 3.50
EVEN (Either 4 White, 2 White And 2 Red, Or 4 Red) 1.97
ODD (Either 3 White And 1 Red Or 1 White And 3 Red) 1.97

Fantan

An Ancient Chinese game form the village, popular in the latter half of 19th century. Tables design with a box in the center, the betting area are labeled with number 1,2,3,4. Dealer will open the cover and scoop a bunch of buttons/beads with a cup. The dealer will devide the beads 4 by 4 with a small stick. The objective of this game is to bet the last remaining number of Bead(s) between the 1 to 4 will be the winning number. Ex: If left 1 bead then winning number is 1, left 2 beads then winning number is 2, left 3 beads then winning number is 3 and if left 4 beads then winning number is 4.


Rule Details:

 
White Represents 1
Green Represents 2
Yellow Represents 3
Red Represents 4


Fan (Single number bets)

A bet on single number. Pays 1: 2.85

Read:

A bet on two numbers, one of which is indicated as a push. Such as the idea to bet 4,3 then if the remaining number is 4 then win, if the remaining number is 3, then its a push. If the remaining number is 1 or 2, then lose. Other 1 read 2 read 3 and so on, meaning the same. Pays 1: 1.9

Angle:

A bet on two numbers, both numbers win. Pays 1 : 0.95

Through:

A bet on three numbers, one of which is indicated as a push. Pays 2 : 0.95

Three:

A bet on three numbers, all of which win. Pays 3 : 0.31

Color Game

Bet Type Odds
Color - Single 1 Pays 1
Color - Double 1 Pays 2
Color - Triple 1 Pays 10

  • If any of the dice is not lying flat or any dice overlap another dice after the dice have been tumbled we called it cocked dice, The game will be cancelled

BaiBuu

LIVE BAI BUU GAME RULES

A standard 52-card deck will be used to play this game

The player will choose to bet on either BANKER or PLAYER

The dealer then arranges the cards into 2 sides, with 4 cards each

The card from each side will then be arranged to form a High Hand and Low Hand with 2 cards each

RANKS OF THE CARDS

4 of a kind

3 of a kind

The point from 0 to 9 (Two cards count as Bacarrat points, for example, 9&6 count as 5, or 4&9 count as 3.)

A is the highest card in this game (2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A)

The ranks of the suit are from small to Big: Diamonds - Clubs - Hearts - Spade

Ten points (only A&9 counts as 10 points (they call it “Kong”), unlike combinations such as 2&8 or 3&7, which counts as 0.)

UNDERSTANDING THE POINTS STRUCTURE & SPLITTING MECHANICS

The card must be arranged with a higher point ( total point from 2 cards) as the High Hand and a lower point ( total point from another 2 cards ) as the Low Hand

The number of pairs that cannot be split are: 4,4/ 5,5/ 10,10/ J,J/ Q,Q/ K,K & A,A

The number of pairs that must be split are: 2,2/ 3,3/ 6,6/ 7,7/ 8,8 & 9,9

For Pair of 2 : (3+7), (4+7), (5+7), (6+7), (4+6), (5+6) will be split

For Pair of 3 : (4+6), (5+6) will be split

For Pair of 6 : (1+2), (2+10/J/Q/K), (3+10/J/Q/K), (3+9), (3+8) will be split

For Pair of 7 : (1+2), (10+J/Q/K), (2+9), (2+10/J/Q/K), (1+10/J/Q/K), (2+8) will be split

For Pair of 8 : (1+10/J/Q/K), (10+J/Q/K) will be split

For Pair of 9 : (1+10/J/Q/K), (10+J/Q/K) will be split

The game odds are 1 pays 0.95

NOTE:

When push game will compare the highest card value of the player and banker. If it’s the same card value, it will be compared with the card’s suit.

B2B Money Wheel

The B2B Money wheel consists of 54 segments which are marked with numbers (1,2,5,10,20,40) that have a unique colour for each number. Should the wheel stop on your chosen number after spinning hence you will win. There are also multiplier segments of 2x and 5x in which will trigger a bonus spin where your win will be multiplied after the spin.


Game Rules

  • Firstly, place your bet on any of the numbers that you predict the wheel will stop at from 1,2,5,10,20 or 40
  • Once the betting timer reaches 0, the wheel will be spun
  • Once the wheel has stopped spinning, the segment (winning number) will be the one at the pointer.
  • All wins are paid on a to one basis where the odds are depicted by each number in the betting panel such as 1 pays to 1, 5 pays to 1 etc. (Refer to payout table)
  • However, should the wheel stop spinning at a multiplier segment (2x or 5x), then all bets remain in place and the wheel is spun again.
  • If the wheel stops on the number which you had bet on, hence your win is multiplied by 2 or 5 (Depending on the multiplier segment in last spin in the same round)
  • However, if the wheel stops two or more times on a multiplier segment in a single round, then all bets will remain in place until the wheel stops on a number segment. In cases of this, the multipliers will be stacked
  • For example: if the first spin fell on 2x and the second spin was at 5x while the third spin was on number 2, hence it will be as follows if you had bet USD 100 on number 2:

    • USD 100 x 2 = USD 200 x 5 = USD 1000 (total payout)
  • Multiplier wins can be stacked up to the maximum payout of the game
  • This game has a maximum payout limit of USD 10,000 in a single round
  • Any malfunction or error will void the game round

Number on Wheel Number of Segments Pays
1 23 1 to 1
2 15 2 to 1
5 7 5 to 1
10 4 10 to 1
20 2 20 to 1
40 1 40 to 1
2x 1 Multiplies the payout of the next winning number by 2x
5x 1 Multiplies the payout of the next winning number by 5x


SUPER 10

Gameplay Overview:

Super 10 is a betting card game played with 8 decks of cards, excluding all Jacks, Queens, Kings, and Jokers

The objective is to place a bet on which hand, either A or B, will be closest to or exactly match a total of 10

If both hands have the same total, the game may end in a tie

Card Values

Cards from 2 to 10 retain their face values.

Aces are counted as 1 point.

Initial Setup:

The dealer will draw two initial cards: one for Hand A and one for Hand B.

These two cards are revealed to all players, and betting begins.

Betting Phase:

Players place their bets on which hand—either A or B,Once betting closes, the game proceeds.

Draw Phase:

The dealer first draws a “burn” card (a card that is not used in the game and is set aside).

Following the burn card, the dealer draws two additional cards: one for Hand A and one for Hand B.

Pay-out

Hand Odds
A 1 To 1
B 1 To 1
Tie 1 To 4
Any Pair 1 To 7

Note: If Hand A or Hand B wins with a total of 8 points, the payout is 1 to 0.7

BAU CUA GAME RULE

Bau Cua is a traditional game that uses a set of dice and a game board featuring six distinct symbols: Giraffe, Gourd, Chicken, Fish, Crab, and Shrimp.

Game Components

Game Board: Displays the six symbols – Giraffe, Gourd, Chicken, Fish, Crab, and Shrimp.

Three Dice: Each dice has all six symbols on its faces.

Objective

The goal is to predict which symbols will appear face-up on the dice after they are rolled. Players place bets on the symbols they believe will show up.

Placing Bets

Players place their bets on the symbols they predict will appear after the dice are rolled. They may bet on one or multiple symbols.

Payouts

Payouts are based on how many times the chosen symbol appears on the dice after each roll, with the following odds:

Bet Type Odds
Symbol appears once 1 to 1
Symbol appears twice 1 to 2
Symbol appears three 1 to 10

Bingo Ocean

  • 1. How to play bingo

    • Players can buy from 1 to 20 cards. Buying more cards is encouraged as it will generate more winning combinations.
    • Payout is issued whenever player completes any predefined prize pattern.
    • Whenever multiple prize patterns are completed on one card, the prize with the highest odds will be selected as the payout.
    • The odds are calculated based on the unit wager amount of the bingo card.
     
    • Extra balls”will be offered to players after completed the first round with 30 balls if the potential winning possibility reaches a certain level.
    • Up to 10 extra balls can be offered. Each extra ball prize will be paid accordingly if there is any card fulfilled the prize patterns.
    • During extra balls offering, player can give up”, means to stop the round at any time.
  • 2. Bonus game

    • Striking any of the 4 prizes  will trigger bonus game “Steer the helm!”when the result is tallied.
    • The helm has two wheels, and the result will multiply the odds of the two wheels for prize payout.
  • 3. Golden Ball

    • Each ball has a chance to turn into a golden ball. When you get 3 golden balls in a round, you win the Pearl bonus.
    • The reward is a random amount of prize based on your bet.
    • The golden balls are reset at the end of each round.
  • 4. Free ball

    • Free balls can be randomly given during extra ball wager. Next ball will be automatically purchased for free of charge.
  • 5. WILD BALL

    • Wild ball can be randomly given during extra ball wager. Players can select the preferred number to create one or multiple winning cards.
    • The wild ball number will be automatically determined as the highest winning solution if the player does not select any number after 15 seconds.

Crash

Basic rules

  • Before the game starts, you can use the BET button to place bet.
  • Scroll up and down to adjust the expected multiplier automatic cash out.
  • Automatic cash out multiplier value for each BET transaction is determined and fixed when the game starts and the bet is placed successfully.
  • If the multiplier hits your target but you haven't cashed out manually, the prize will be automatically cashed out.
  • Use the "Cash Out" button during the game to get your winnings based on the current multiplier.
  • If you fail to cash out your winnings before the game stops, you will lose your prize.
  • Winning amount = Bet Amount * Current multiplier.
  • The Maximum multiplier is 500x.
  • Malfunction voids all pays and plays
    • If an interruption occurs after the system accept the player’s bet and the player can have no further influence on the outcome of the event, the results of the bet should stand.
    • A game round is immediately ended when the win cap is reached, and all winnings will be paid out.

Fairness Verification

  • The Crash game result is transparent, fair, and verifiable. The result is generated by the server seed and the combination of the first 3 client seeds.
  • To prove fairness, we will show the client seed before each round, players can change their client seeds if they want.
  • We will also show the hash of the server seed.
  • Players can confirm and verify the server seed in their betting histories, and thus acknowledge that the result is fair.

Mines

Mines game contains 25 covered fields, under each field may or may not contain bomb. The player will uncover the fields. It is possible to have as low as 1 bomb, as many as 24 bombs on the game panel.

The player can decide the number of mines before starting the game.

Clicking will uncover the field and receive or . If player receives , it will increase the multipliers. The more non-bomb field uncovered, the higher the multiplier. If player receives , it will end the game and player loses the stake.

Use to cash out the winning multiplier before the game ends.

If the Internet disconnects when playing the game, the system will automatically cash out your winnings and end the game.

 

  • The Mines game result is transparent, fair, and verifiable. The result is generated by the server seed, client seeds, and a random number.
  • To prove fairness, we will show the client seed and the random number before each round, so players can change their client seeds if they want.
  • We will also show the hash of the server seed.
  • Players can confirm and verify the server seed in their betting histories, and thus acknowledge that the result is fair.

RNG Teen Patti game rule

Teen Patti is played with one standard 52 card deck (Jokers are excluded)

In Teen Patti, your goal is to beat the other side with a better three-card hand.

Place a bet on 1 of the player A or Player B or both of the optional Pair Plus and 6 Card Bonus bets.

You will receive three cards to compare with another side also received three cards

Three-card Straight has a higher value ranking than a three-card Flush in Teen Patti.

The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. An Ace can be the highest value card in a Straight of A, K, Q or the lowest value card in a Straight of 3, 2, A.

PAIR PLUS
Mini Royal is a hand of 3 cards Ace, King and Queen same suit
Straight Flush is a hand that contains three cards in sequence, all of the same suit, for example: King, Queen, Jack, all Diamonds.
Three of a Kind is a hand that contains three cards of the same rank. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind.
Straight is a hand that contains three cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven in two or more suits. Two Straights are ranked by comparing the highest card of each. Two Straights with the same high card are of equal value, as suits are not used to separate them
Flush is a hand where all three cards are of the same suit, but not in a sequence, e.g. three cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest ranking card of each is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
Pair is a hand that contains two cards of one rank (e.g., two Kings) plus one card which are not of this rank or the same as each other. Higher ranking Pairs defeat lower ranking Pairs. If two hands have the same Pair, the Kickers are compared in descending order to determine the winner.
High Card is a hand made of any three cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card.

6 Cards Bonus

If you place an optional 6 Card Bonus bet, you win if your three cards plus the other side three cards make a five-card poker hand of Three of a Kind or better.

6 Cards Bonus
Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit.
Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts.
Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a kind.
Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two nines.
Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs.
Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits.
Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind.

Payout

PAIR PLUS PAYOUT
Hand Odds
Mini Royal 100 To 1
Straight Flush 40 To 1
Three of a Kind 30 To 1
Straight 5 To 1
Flush 4 To 1
Pair 1 To 1
6 CARD BONUS PAYOUT
Hand Odds
Royal Flush 1,000 To 1
Straight Flush 200 To 1
Four of a Kind 100 To 1
Full House 20To 1
Flush 15 To 1
Straight 10 To 1
Three of a Kind 7 To 1